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  • box cover.jpg Nightfall ventures into Blood Country

    Nightfall has always been one of my favorite card building games because it has the most player interaction and the best theme.

    Fortunately the game just continues to get better, as has been proven by the most recent expansion, Blood Country, and by the first bit of news from next month’s expansion, The Coldest War.

    January 5, 2012 4 Photos

  • TS-HoD.jpg Thunderstone expands with Heart of Doom

    Thunderstone, though one of the earliest games in the deck building series, hasn’t lost any steam at all through the recent release of the game’s fifth expansion, Heart of Doom.

    Heart of Doom adds well over 200 cards to add to the stockpile of options players have when adventuring with Thunderstone. There are a couple of new rules as well. But this expansion, more than anything else, feels like an ending of sorts to this first section of what I’m sure will be a continuing saga.

    December 27, 2011 6 Photos

  • Rivals for Catan.jpg Catan thrives in 2-player game

    There has always been just one downside to the tremendously popular board game The Settlers of Catan and that is that it just doesn’t play well with two players.

    In 1996, Mayfair Games, publishers of Settlers, tried to correct this by releasing the Settlers Card Game, which tried to emulate the board game with a card-driven variant strictly for two players. The game was very successful and spawned several expansions.

    December 13, 2011 3 Photos

  • TWTBox.jpg Panic on the rise with The Wizard's Tower

    Castle Panic is the best co-operative board game I’ve yet played, especially in terms of creating the need to work in tandem and creating real tension.

    For those who don’t know of the game, it puts the gamers inside a castle trying to withstand an onslaught of monsters bent on its destruction. Through an ingenious system of random monster movement and appearance together with a variety of abilities, there is no easy way for the gamers to survive. In fact, my experience has been that more than half the time they don’t.

    November 26, 2011 4 Photos

  • pic1063392_md.jpg Eaten by Zombies gives fresh deck building experience

    Since Dominion proved to be such a popular game, deck building as a genre has been created and is ever expanding. The challenge has been for game creators to come up with something fresh that would make the game stand out among the others.

    One game that has succeeded on all counts is Eaten By Zombies by Mayday Games. The game is designed by Max Holiday. The idea is to be the last person not to be gobbled up by a hoard of rampaging zombies. The game is designed so that avoiding that eventuality is very difficult and even a three- or four-player game will be over without going on a long time.

    October 27, 2011 6 Photos

  • pic470352.jpg Xtra Innings takes gamers into every pitch

    Most baseball tabletop games on the market are tied to recreating players, teams and seasons from the past. They try to replicate the real-life abilities of those players and bring them to life for the gamer.

    Xtra Innings takes a different strategy by focusing on just that, the strategy of the sport of baseball in a one-on-one format within the context of a card game.

    October 22, 2011 4 Photos

  • DiceyCurves_AllComponents_1_1280.jpg Racing game throws Curves at genre

    Dicey Curves is a game designed by Matt Worden that mines a lot of new territory when it comes to auto racing games.

    The game is also marketed by Worden and distributed through The Game Crafter, a site where new designers without the backing of a large company can get their creations published.

    September 21, 2011 4 Photos

  • sw_top_box.jpg Small World gets a little larger

    It has been called Risk with benefits and that’s not a totally inappropriate tag to hang on Small World, a fantasy global conquest game from Days of Wonder.

    Small World came out in 2009 and was designed by Philippe Keyaerts. Though there was some detractors who didn’t favor the game’s simplified combat, many realized the many strategic and tactical nuances of the game.

    September 12, 2011 7 Photos

  • pic904778.jpg ScrumBrawl mixes sports arena and fantasy setting

    Theme is often a big attraction for a game to attract players. Too often it often feels slapped on by game creators as an excuse for clever and innovative mechanics to work.

    That’s certainly not the case with ScrumBrawl, published by VicTim Games, which is essentially made up of Tim Bugher and Victor Moyer.

    September 1, 2011 4 Photos

  • SevenDragons_3D_Cover.tif Stringing dragons goal of new Looney Labs game

    Seven Dragons is the latest gaming creation from Andrew Looney and Looney Labs, but anyone who has played the game Aquarius from the same company will recognize many elements.

    August 24, 2011 2 Photos

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